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Old Aug 02, 2005, 07:50 PM // 19:50   #21
Pre-Searing Cadet
 
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Unless u are using strength based skills this attribute is useless at higher lvls unless u are fighting other warriors since u get only 2% penetration per rank and this will get u about +1dmg per rank on casters or +2 on warriors. personaly i dont use any strength skills and have found a better counter warrior trick than strength for my warrior. I have kept this build for myself alone for about a month now but I finaly decided to make it public.

W/E (hammer+15% stance/stoneskin gloves/gladiator set)
16(12+3+1)tactic
9(8+1)hammer
10earth

RES SIG ! ! ! ! !
healing signet
aftershock
hammer bash
counter blow
desperation blow
balenced stance
gladiators defence(elite)

The strength prob when fighting warriors is fixed with gladiators defence since for 11 sec u have 75% chance to block ALL attacks and whenever u block a melee attack the attacker takes 37dmg(if they are using frenezy on u its funy since they are spamming 74dmgs on themselves).

the rest of the build is a kill it all system. use balenced stance and while u have this stance u spam desperation blow as much as can be (140dmg on casters 80dmg on warriors and it only a 7sec recharge) use the 2 knockdowns when apropriate(counter blow when foe is attacking or hammer bash to interupt a spell) as soon as target is on the ground chain aftershock. Use the healing signet for 159hp when needed(try to not use this when being spiked by air elem).

My char is a bit different since i cut down 2 off hammer mastery to add 1 on earth since i got a rare max dmg hammer with only 7 req.

With this char i can own any caster in 4seconds (warriors in about 10-20sec depending on the skill of the enemy and i have nothing to fear from warriors since they cant realy do any dmg to me). only problem is being spiked by many elementals at once but what other build can survive such a dmg without a support monk in back.
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Old Aug 02, 2005, 07:59 PM // 19:59   #22
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Guild: KoA
Profession: Mo/E
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Quote:
Originally Posted by Allatu
Wild Blow
Exactly. You need to adjust your spells if you know you'll be fighting devourers or other enemies that can "evade" or "block" etc. The Stone elementals can do the same thing with "ward against melee". I just make sure to equip something that can't be blocked or evaded and a secondary spell or two (my warrior character is a W/Mo so I use a smiting spell) and your good to go. I'm not saying this to counter what the others are saying (which are goods suggestions as well), you will definitely need to think about your build more as you progress but as far as getting around the devourers just learn to target the ones that don't "evade" and then get the one's that do after it runs out. Also, I have a decent sword I'd let you have as well (mid level not max) if you want it. Send me a whisper next time your on.
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Old Aug 03, 2005, 03:01 PM // 15:01   #23
Pre-Searing Vanquisher
 
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Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Bragg Madaxe
I'm currently playing a level 9 warrior/monk. I've put most of my attribute points on strength, swordmanship, tactics and axe, with a few going to healing on the monk secondary.

I'm unsure as to why you are a sword wielder, but have points in axe?
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Old Aug 03, 2005, 03:36 PM // 15:36   #24
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Quote:
Originally Posted by Bragg Madaxe
I have a sword that does 9-11 points (haven't found anything better and just entered post-searing-hopefully I'll start finding better drops).
My warrior/elementalist is level 9. He just made it to Piken's Square. There is a crafter there that will make you very good armor and a nice charr-slaying sword very cheaply. The only materials he needs are iron ingots, and you should have plenty of them by now.

Quote:
The problem? I was doing more damage with my monk primary than with this warrior primary. Devourers evade almost every single attack that I throw, unless I resort to my smiting secondary skills.
The Wild Blow skill breaks devourers out of their evasion stance, after which you can chew them up pretty quickly.

The thing about magic attacks I've noticed is that, as a warrior, you don't have the energy to keep throwing them for long. Starting a fight with a spell is often a good idea, whether an attack or defense spell. (My guy uses Earth Magic, and usually begins with an armor spell). After that, you're only going to have enough energy for your attack skills. But warriors can put out some great damage with their attacks, and can keep doing it for a long time, unlike some casters who tire out after throwing a few spells.
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Old Aug 03, 2005, 05:42 PM // 17:42   #25
PST
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the reason u can't find a better sword,Bragg Madaxe, is that u need to get to post-searing. Ur waisting a lot of time in pre-searing where u can't do so much.
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Old Aug 04, 2005, 12:45 AM // 00:45   #26
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Location: lyzrdstomp.com
Guild: Lyzrd's Tale
Profession: Mo/N
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Quote:
Originally Posted by PST
the reason u can't find a better sword,Bragg Madaxe, is that u need to get to post-searing. Ur waisting a lot of time in pre-searing where u can't do so much.
Actually I said I WAS post-searing, but you're right-I probably should have left earlier...
Bragg
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